2/3/2024 0 Comments Persona seriesIn turn, the strengthened bonds of the Social Links grant the main character additional perks, such as new Personas to wield or added inventory to shops. Starting with Persona 3, the series placed additional emphasis on "Social Links", a visual novel-like system where the player character converses with various NPCs, including their party members, and forges bonds by helping them through their struggles and fulfill their individual character arcs. Inevitably, the protagonists end up confronting the supernatural being responsible for the game's central conflict, and defeat them in combat in order to resolve it. appear in Revelations, Persona 2: Innocent Sin, and its sequel Persona 2: Eternal Punishment, and the Kuzunoha Detective Agency from another spin-off series of Shin Megami Tensei, Devil Summoner, though various Personas recur from game to game, as does the series' mainstay location "The Velvet Room" and its mysterious master Igor. Each game takes place in a separate locale and makes few direct references to its predecessor key characters such as Tamaki from Shin Megami Tensei If. The games take heavy symbolism from Jungian psychology, as well as the tarot cards. Personas are described as "masks to wear through everyday life", and bestow the user with a guardian entity which takes the form of a mythological figure and is capable of magic and other supernatural abilities. Departing from the traditional first-person gameplay and post-apocalyptic setting of its parent series, Persona games take place in a modern metropolis and focus on a party of high school students, each wielding the power of "Personas". The first game in what would become the long-running franchise, Revelations: Persona, was released in 1996. in 1994, a spin-off of the Megami Tensei series which saw the series' traditional post-apocalyptic setting replaced with a high-school setting, Atlus commissioned an experimental spinoff with a dedicated focus on the inner struggles of young adults. The Shin Megami Tensei brand in particular would spawn a franchise of its own, with new installments being made to this day, and Shin Megami Tensei V being its latest mainline title released in 2021 on Nintendo Switch.įollowing the positive reception of Shin Megami Tensei If. Atlus also fully acquired the rights to the game franchise from Namco around this time and self published titles going forward, starting with Shin Megami Tensei in 1992. The game also released in 1987 for Famicom and was successful enough to create a sequel Digital Devil Story: Megami Tensei II in 1990. Namco acquired the rights to create a game based on the OVA, and hired the then up and coming studio Atlus to develop. An anime OVA based on the plot of these novels was created a year later by animation studio ANIMATE. A blend of science fiction and horror, the novel became a commercial success and spawned a trilogy. This was later expanded into a full novel title Digital Devil Story: Megami Tensei. In 1986, Japanese author Aya Nishitani created a serialized piece for the Oh!PC magazine inspired by his time at an electronic manufacturing company. Logos of Persona 3, Persona 4, and Persona 5.Įach main entry in the series uses a uniquely styled logo. Persona 5, released in 2016, is the single best-selling and most popular game in the franchise. This franchise, alongside its parent Megami Tensei franchise, is considered a flagship franchise for Atlus, helping to establish Atlus and the Megami Tensei franchise's popularity outside of Japan. A sub-series of the Megami Tensei franchise, the games blend life simulation with dungeon crawling RPG elements of its parent series. series' collection of characters, stages, and properties from the series of role-playing social-simulation games developed by Sega subsidiary Atlus. The Persona universe ( ペルソナ, Persona) refers to the Super Smash Bros.
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